Archive | November, 2008
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How Much Are Contracted iPhone Developers Earning? $100-200 Per Hour

Last week, Raven Zachary wrote Turning Ideas into iPhone Applications, a post about the “significant gap between individuals with ideas and those who are actually capable of turning the ideas into iPhone applications.” Zachary notes that the supply of iPhone developers is significantly lower than the demand – primarily because the iPhone is still a [...]

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UIMonkey: JSCocoa-Powered Interactive Development Console

Japanese iPhone developer Ku was struggling to get the hang of the transform property of UIView – and wanted a quick and easy way to manipulate the variables in real-time by trial and error to get a feel for it. He set to work, and the result is UIMonkey, a JSCocoa-powered interactive console for the [...]

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Interview with Neil Mix of Pandora – iPhone Audio Streaming, Memory Management, and More

In this latest episode of Mobile Orchard’s iPhone Development podcast, Dan Grigsby speaks with Neil Mix from popular personalized Internet radio service Pandora. They talk about how Pandora created an iPhone application that allows users to stream music over EDGE and 3G networks, the parallels between Ajax/JavaScript and Objective-C programming, and iPhone UI conventions shared [...]

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Google Using Undocumented iPhone API Features

John Gruber has written about how Google’s Mobile App is using “private iPhone APIs” to access proximity sensor information. While using Google’s app, you can place the phone to your ear to initiate an audio search. It’s a nifty feature, but: [T]he only thing apps can do with the proximity sensor is turn it on [...]

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Jiggy: Develop Native iPhone Apps in JavaScript

Jiggy bills itself as “the easiest way to create applications for the iPhone.” It’s an application building framework and set of libraries that allow you to develop iPhone applications in “minutes” using JavaScript. For those who find Objective C a bit of a chore (me!), the option of using JavaScript is refreshing. Of interest is [...]

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iPhone Development vs Android Development in 5 Days

Ed Burnette, a writer for ZDNet, is currently taking a 5 day course on iPhone programming at the Big Nerd Ranch. As an Android developer, he was intrigued to see how developing for the iPhone differed and took the plunge. From this, comes a series of incredibly detailed blog posts, iPhone vs Android Development (day [...]

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Beware of the App Store Gold Rush

Now that the App Store has reached the ripe old age of four months, it’s finally become possible to analyze what’s going on – which price points are popular, how people are “gaming” the system, how to properly title your apps, and so on. Naturally, the blogosphere has been on the ball and some interesting [...]

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12 SQLite Resources for iPhone Developers

There are plenty of different places to get a mobile application designed. The problem is that they’re quite expensive. You might be able to figure out how to create your own, but it will probably look very basic. Instead, a good mobile application development software can make it even easier, so that you can build [...]

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Insight Into Your Userbase: How People Really Use the iPhone

Create with Context – a strategic research and design firm based in Silicon Valley – has conducted some research into how people use their iPhones and the apps on them. The result is How people really use the iPhone – a compelling 61 slide presentation. Create with Context’s findings come from a combination of in-lab [...]

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The iPhone Rocket: The Story (and Data) Of How An iPhone Hit 1300ft

Michael Koppelman – an iPhone developer and model rocket enthusiast – decided to combine his hobbies by launching an iPhone into the skies with his very own “iPhone rocket.” Mobile Orchard’s Dan Grigsby interviewed Michael on his experiment (see Flash video below or go to the video at Vimeo). No video above? Watch the iPhone [...]

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