Archive | April, 2009
flightcontrol

Sales Data For Flight Control — #1 Paid-App

Firemint has release a 16 page report detailing the sales success of Flight Control, which recently held the top spot as the #1 selling app worldwide. This report is great for number junkies. The data covers more than 587,000 sales overall, broken down by country and day — including their amazing best-day sales number of [...]

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Thanks To Mobile Orchard’s Sponsors

Thanks To Mobile Orchard’s Sponsors

A month or so ago we quietly added a handful of ad spots to our template, found three pioneers to give advertising on Mobile Orchard a shot, and set out to test the response — which has been great! This post is to give them some well-deserved recognition for their support and to encourage you [...]

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lifetime

A Flurry Of Market Data

What can a sampling of 100 applications and 8-million consumers on four platforms tell us about the smartphone application market? The mobile analytics firm Flurry crunched the numbers; we’ll highlight the results: Platform There are three numbers that matter for smartphone application platforms: (1) number of developer on a platform, (2) number of applications for [...]

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Lessons In iPhone Game Marketing

Lessons In iPhone Game Marketing

There’s a lot to be learned about marketing an iPhone game from the story of Dapple as told by its creator Owen Goss (Profile) of Streaming Colour Studios. In March, Owen made headlines with “The Numbers Post” in his blog; summary: Dapple cost $32K to build;$535 first month’s revenues. In this podcast interview, Owen talks [...]

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infin

This Week in iPhone News – April 24/2009

Seek ‘n Spell An innovative iPhone game that utilizes the phone’s location aware hardware to allow you and your friends to explore real spaces while competing to collect letter tiles in order to create words. OpenGL ES From the Ground Up, Parts 1 and 2 by Jeff LaMarche. A great walkthrough of introductory level programming [...]

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kb

Three Keyboard-Tweak Tutorials

For the longest time, I had this lonely single item on customizing the on-screen keyboard on the iPhone sitting in my potential story ideas file. A week or so ago I saw that Matt Gallagher posted a clever keyboard related trick. And then today, Luzian Scherrer sent me a link to a how-to he had [...]

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reviews

Twenty Terrific — A Reviews Revelation

In The User Review Tipping Point, Elia Freedman observes that sales for their app steadily climbed after achieving 20 App Store reviews. Elia connected the dots between 20 App Store reviews and research published in The Economist (as excerpted in Lightspeed Venture Partner’s blog) on how reviews stimulate sales conversion. Quoting the Economist: Research shows [...]

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bb

Mobile Orchard Workshops: Beginning iPhone Programming Minneapolis Beta Class

Mobile Orchard Workshops, our series of iPhone programming classes, is entering beta. On Thurdsay/May-14 and Friday/May-15 I’ll be teaching a steeply discounted public-beta of our Beginning iPhone Programming class in the Minneapolis area. Here’s the pitch: In only two days, I’ll teach you what you need to know to build polished, ready-to-ship non-game applications. What’s [...]

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undo

Getting Ready For 3.0: Undo/Redo

The copy-and-paste demo in Apple’s public iPhone 3.0 preview event demonstrated “shake to undo” and “shake to redo” capabilities at around the hour-and-six-minute mark in the presentation video. While we can’t know with certainty what Apple’s plans for undo/redo on the iPhone will be until 3.0 leaves beta, we can infer some clues from their [...]

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trapped

This Week In iPhone News – April 17/2009

How To Change Your App Store Release Date by James Thomson. Interesting discussion and tips regarding the current issue a lot of iPhone developers are having with regards to their approved submission not showing up in the respective category until much later on. AppRanking v1.1.1 OS-X tool to see how your application/game is doing in [...]

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