Archive | April, 2009
push

The Hidden Costs of Apple’s Push Notification Service

Guest author Ryan Daigle (Profile) is the creator of the open-source Rails-to-iPhone web-services bridge ObjectiveResource and a Rails Core Contributor. He runs Y Factorial. With iPhone OS 3.0, Push Notification is finally coming to the iPhone. Those of you with access to the iPhone OS 3.0 beta program can find the details of the push [...]

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tear

Avoiding iPhone App Rejection From Apple

Guest author Brian Stormont (Profile) runs Stormy Productions. Stormy Productions has created more than 45 iPhone apps that have been downloaded over 400,000 times! I’ve been developing apps for the iPhone for over 6 months now. Over this time period, I’ve successfully submitted over 45 apps, the majority under my own company’s iTunes account. Given [...]

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compete

iPhone App Buyers Survey — Revealed: Category Preferences, Price Sensitivity And Discovery Behavior

A sizable number of you reading this will have first heard of Mobile Orchard in the context some research we did connecting price and popularity in the App Store. From the earliest days of the App Store until now, would-be moguls have had scant data to answer fundamental first principles questions like: What type of [...]

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noel_llopis

Interview With Console/PC Game Developer Turned iPhone Indie Noel Llopis

Noel Llopis became an indie after spending 10 years building large console and PC games. In this interview, Noel talks about what it’s like going from a team of 200 on a three year release cycle to being a lone gunman developing his no-gunman Flower Garden iPhone game in six months. Flower Garden is remarkably [...]

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ari

This Week In iPhone News

Introducing This Week In iPhone News, a new feature by Ari Braginsky (Profile). Ari has a knack for gathering iPhone news items and resources, which he graciously shares on Twitter and in his giant list of resources. Ari runs the iPhone news marathon as a sprint. To help us keep up, each week Ari will [...]

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clang

Bug Finding With Clang: 5 Resources To Get You Started

One of the most interesting bits to be spawned from Low Level Virtual Machine (LLVM) Compiler Infrastructure project is the LLVM/Clang Static Analyzer. The Clang Static Analyzer, usually shortened to Clang (to the exasperation of its creators), uses compiler techniques to analyze the structure of C and Objective-C programs to identify bugs. While described by [...]

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mike-ash

Mike Ash’s Advanced Objective-C “Friday Q&A” Series

Mike Ash, a programmer for Rogue Amoeba, the much respected Mac development house, publishes a weekly advanced Objective-C “Friday Q&A” feature on his blog. This series, which features over a dozen entries so far, is a great resource for iPhone developers looking to jump from good upto great. A few highlights from the series: Intro [...]

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cheatsheet-thumbnail

Xcode Objective-C Macros Cheatsheet For iPhone Programmers

Xcode provides short keyboard abbreviations, or macros, to save you keystrokes. This is similar to the “snippet” functionality in the popular TextMate editor. The built in set include common directives, declarations, flow control, loops and other common text patterns you’re likely to key-in while programming iPhone applications. To use a macro, enter the abbreviation, hit [...]

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versions

Widespread 3.0 Upgrade By T+30 Days?

When do you start building apps that rely on capabilities in 3.0? I’ve been thinking about the answer to this question while putting together the class for the Mobile Orchard Workshops, our forthcoming iPhone development training seminars that’ll premier in May. At first blush, it looks like an easy question to answer: build for 2.X [...]

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pre

Palm Mojo/webOS SDK Pre-view Available

Palm’s Pre Phone made quite a splash when it was announced at CES in January. In addition to iPhone-like multi-touch, a feature Google shelved on Android for fears of patent litigation, the Pre’s wow factor was bolstered by webOS. Using webOS, developers create native applications with full access to the hardware, support for background tasks [...]

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