There are a lot of reasons to use the iPhone simulator and a few reasons not to. During development, I like to see my changes in the app ASAP; I use the simulator because waiting while a build is pushed to a device interrupts flow. Later, when it’s time to create an app screencast, it’s [...]
Simulator: Quick Launch, Easy Video Recording. Device: Hardware Goodies. iSimulate: A Compromise
by Dan Grigsby on 10. Aug, 2009 in Uncategorized
This Week in iPhone News – August 7/2009
by Ari Braginsky on 07. Aug, 2009 in News
iPhone Application UI Design Patterns Great discussion on how best to design your next iPhone application by following these UI design patterns. Environment Mapping Demo with OpenGL ES 1.1 Check out Noel’s environment mapping demo which is taken from his upcoming book iPhone SDK 3.0 Projects. iPhone Dev: The Honeymoon is Over Thoughts of a [...]
Conferences, Gaming and Icons: Oh My!
by Dan Grigsby on 05. Aug, 2009 in Sponsors
I’m greatly pleased with Mobile Orchard’s sponsors. And not just for their money. Our sponsors make me smile because, without exception, they’re the kind of outfits that I want to succeed. Our sponsors are what folks in my family would call good citizens — upstanding people who participate in our community, not corporate vampires trying [...]
20%/$99 360iDev Discount For OpenGL Workshop Attendees
by Dan Grigsby on 04. Aug, 2009 in News
Our mutual admiration society with the good folks at the 360iDev Conference continues! I’m pleased to say that we’ve arranged a 20%/$99 conference discount for attendees of Noel’s OpenGL iPhone Programming Class that immediately precedes the conference. When you add up the discount to attend 360iDev, the discount we’re offering on our class to people [...]
Accessing HTTP Headers From An NSURLRequest
by Dan Grigsby on 04. Aug, 2009 in Tips, Tutorials
Rudi Farkas left this comment on my tutorial demonstrating how to use JSON over HTTP on the iPhone: I would like to get to the HTTP headers that accompanied the response to a query sent via NSURLRequest. This falls under the easy, but not obvious class of iPhone programming problems. Worthy of a quick post: [...]
Interview with Rhomobile: GPL3 Cross-Platform Mobile App Development In Ruby
by Dan Grigsby on 03. Aug, 2009 in Interviews, Podcast, Resources
In this interview with Rhomobile founder Adam Blum we discuss their GPL3 framework for creating cross-platform mobile apps, their GPL3 mobile data sync-server, their hosted offering to simplify cross-platform mobile app builds, and the work they did to get Ruby onto an iPhone. You can listen using the Flash player below, download the MP3, or [...]
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