Tweet You can have 20 million users download you freemium application, but if only 2 of them spend more than 30 seconds in your app you have a problem! This week we will look at the ways currency can be introduced and the best way to introduce users to your games virtual economy. Dad to [...]
Optimizing Your Tutorial – How to Introduce Currency in a Virtual Economy
by Matt Tubergen on 19. Jul, 2011 in Android, iOS, Tips, Tutorials
Optimizing Your Tutorial – Simplicity Is Key
by Matt Tubergen on 23. Jun, 2011 in iOS, Tips, Tutorials
Tweet You can have 20 million users download you freemium application, but if only 2 of them spend more than 30 seconds in your app you have a problem! This week we will look at important elements for any successful tutorial with the focus on making every action as simple as possible No one likes [...]
Optimizing Your Tutorial – Setting The Table for an Effective Tutorial
by Matt Tubergen on 14. Jun, 2011 in iOS, Tutorials
Tweet You can have 20 million users download you freemium application, but if only 2 of them spend more than 30 seconds in your app you have a problem! This week we will look at ways to prepare for defining a tutorial and putting in place the framework to effectively optimize your tutorial over time. [...]
Optimizing Your Mobile Tutorial – A Freemium Game Series
by Matt Tubergen on 08. Jun, 2011 in Tips, Tools
Tweet You can have 20 million users download you freemium application, but if only 2 of them spend more than 30 seconds in your app you have a problem! Over the next few weeks we will take the time to review some of the key components of building a successful tutorial for your freemium game [...]
Android vs iOS: A Freemium Game Comparison
by Matt Tubergen on 26. May, 2011 in Android, iOS, Tips
Tweet Matt Tubergen heads Recharge Studios, a wholly owned subsidiary of W3i that invests in the development and marketing/distribution of freemium mobile games. W3i is a market leader in distributing and monetizing apps with over 500 million apps distributed for W3i clients. Recharge Studios is actively seeking new investment opportunities, if you have a great [...]
How to build a freemium mobile game: Go cute or go home
by Matt Tubergen on 18. May, 2011 in iOS, Tutorials
Tweet Matt Tubergen heads Recharge Studios, a wholly owned subsidiary of W3i that invests in the development and marketing/distribution of freemium mobile games. W3i is a market leader in distributing and monetizing apps with over 500 million apps distributed for W3i clients. Recharge Studios is actively seeking new investment opportunities, if you have a great [...]
Using Social Disincentives as a Strategy for User Retention
by Matt Tubergen on 12. May, 2011 in News
Tweet Matt Tubergen heads Recharge Studios, a wholly owned subsidiary of W3i that invests in the development and marketing/distribution of freemium mobile games. W3i is a market leader in distributing and monetizing apps with over 500 million apps distributed for W3i clients. Recharge Studios is actively seeking new investment opportunities, if you have a great [...]
Lifetime value: bringing it all together
by Matt Tubergen on 05. May, 2011 in Tips
Tweet Matt Tubergen heads Recharge Studios, a wholly owned subsidiary of W3i that invests in the development and marketing/distribution of freemium mobile games. W3i is a market leader in distributing and monetizing apps with over 500 million apps distributed for W3i clients. Recharge Studios is actively seeking new investment opportunities, if you have a great [...]
Calculating lifetime value of freemium gamers: calculating retention rates
by Matt Tubergen on 28. Apr, 2011 in Tips, Tools, Tutorials
Tweet Matt Tubergen heads Recharge Studios, a wholly owned subsidiary of W3i that invests in the development and marketing/distribution of freemium mobile games. W3i is a market leader in distributing and monetizing apps with over 500 million apps distributed for W3i clients. Recharge Studios is actively seeking new investment opportunities, if you have a great [...]
Calculating lifetime value of freemium gamers: finding the revenue per daily active user (RPDAU)
by Matt Tubergen on 19. Apr, 2011 in iOS, Tips, Tutorials
Tweet Matt Tubergen heads Recharge Studios, a wholly owned subsidiary of W3i that invests in the development and marketing/distribution of freemium mobile games. W3i is a market leader in distributing and monetizing apps with over 500 million apps distributed for W3i clients. Recharge Studios is actively seeking new investment opportunities, if you have a great [...]
