There’s a lot to be learned about marketing an iPhone game from the story of Dapple as told by its creator Owen Goss (Profile) of Streaming Colour Studios. In March, Owen made headlines with “The Numbers Post” in his blog; summary: Dapple cost $32K to build;$535 first month’s revenues. In this podcast interview, Owen talks [...]
Interview With Console/PC Game Developer Turned iPhone Indie Noel Llopis
by Dan Grigsby on 13. Apr, 2009 in Interviews, News, Podcast
Noel Llopis became an indie after spending 10 years building large console and PC games. In this interview, Noel talks about what it’s like going from a team of 200 on a three year release cycle to being a lone gunman developing his no-gunman Flower Garden iPhone game in six months. Flower Garden is remarkably [...]
Interview With Public Radio Tuner Creators Bill Heyman and Damon Allison
by Dan Grigsby on 30. Mar, 2009 in Interviews, Podcast
Bill Heyman and Damon Allison of CodeMorphic created the Public Radio Tuner. Currently the #1 free audio application, the Public Radio Tuner lets iPhone owners listen to live streams of hundreds of public radio stations. This interview features detailed instructions for creating streaming applications, and some of the similar-but-different challenges they faced when creating a [...]
Interview With Paul Cantrell: High-Powered Graphics, Low-Powered CPU
by Dan Grigsby on 16. Mar, 2009 in Interviews, Podcast, Tips
The iPhone inherits its UI rendering approach from OS-X. Every view is rendered in an off-screen buffer, and the OS is responsible for compositing what ends up on the screen. This approach has interesting performance implications, especially given that the OS can offload much of the work to the graphics processor. This design is how [...]
Interview with Michael Tyson, Creator of the Audio Mixing App “Loopy”
by Dan Grigsby on 02. Mar, 2009 in Interviews, Podcast
Michael Tyson (Profile) is the creator of “Loopy,” a very cool audio mixing application. Highlights from this interview include: From UIView to OpenGL: the seven different implementations it took to finalize its unique — and Best App Ever award-nominated — UI. From audio-queues to Remote IO: the four different architectural approaches he tried before finalizing [...]
Interview with “Beginning iPhone Development” authors Dave Mark and Jeff LaMarche
by Dan Grigsby on 16. Feb, 2009 in Interviews, Podcast
Dave Mark (Profile) and Jeff LaMarche (Profile) are the authors of Beginning iPhone Development. In this interview, Dave and Jeff talk about what you should learn before you start coding for iPhone, connecting Interface Builder components to code, how Interface Builder differs from “code-gen” style UI builders, Objective-C message passing patterns, delegates and protocols, and [...]
Inverview with the Tapbots, creators of Weightbot, winner of Best App Ever’s Most Original UI award
by Dan Grigsby on 02. Feb, 2009 in Interviews, Podcast
The latest Mobile Orchard podcast features an interview with UI designer Mark Jardine (Profile) and developer Paul Haddad (Profile) of Tapbots (Profile) about their Weightbot app. Weightbot is both a commercial success — having sold over 100,000 copies — and a beautiful example of creating a custom UI on the iPhone (Video). It won Best [...]
Interview with Matt Gallagher on Programatic UI Testing
by Dan Grigsby on 19. Jan, 2009 in Interviews, Podcast
In this latest episode of Mobile Orchard’s iPhone Developer podcast, we interview Matt Gallagher, the blogger behind the superb advanced Cocoa programming site “Cocoa With Love.” Matt’s recently been working on how to simulate touch events and programatically drive the iPhone UI for user interface testing. In this interview, he describes how it’s done, talks [...]
Interview with Glen Low, Creator of Instaviz
by Dan Grigsby on 05. Jan, 2009 in Interviews, Podcast
This episode of the Mobile Orchard Podcast features Glen Low, the creator of Instaviz. Instaviz is a graphing and mind-mapping application with a novel, Newton-like shape drawing interface. Glen won the 2004 Apple Design award for his porting Graphviz, the OSS graph layout software, to OS-X. Instaviz uses Graphviz — normally a techie’s tool — [...]
Interview with Brent Simmons, Creator of NetNewsWire
by Dan Grigsby on 22. Dec, 2008 in Interviews, Podcast
In this latest episode of Mobile Orchard’s iPhone Developer podcast, we interview Brent Simmons, creator of NetNewsWire for the iPhone and Mac. Brent talks about adapting a desktop app’s UI for iPhone, has advice for indies making a living selling iPhone apps, describes how he successfully split MarsEdit from NetNewsWire, gives some examples of cool [...]
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