Last week, Raven Zachary wrote Turning Ideas into iPhone Applications, a post about the “significant gap between individuals with ideas and those who are actually capable of turning the ideas into iPhone applications.” Zachary notes that the supply of iPhone developers is significantly lower than the demand – primarily because the iPhone is still a [...]
How Much Are Contracted iPhone Developers Earning? $100-200 Per Hour
by Peter Cooper on 30. Nov, 2008 in News, Tips
Google Using Undocumented iPhone API Features
by Peter Cooper on 21. Nov, 2008 in Tips
John Gruber has written about how Google’s Mobile App is using “private iPhone APIs” to access proximity sensor information. While using Google’s app, you can place the phone to your ear to initiate an audio search. It’s a nifty feature, but: [T]he only thing apps can do with the proximity sensor is turn it on [...]
Beware of the App Store Gold Rush
by Peter Cooper on 16. Nov, 2008 in Tips
Now that the App Store has reached the ripe old age of four months, it’s finally become possible to analyze what’s going on – which price points are popular, how people are “gaming” the system, how to properly title your apps, and so on. Naturally, the blogosphere has been on the ball and some interesting [...]
7 UI Design Resources for iPhone Developers
by Peter Cooper on 05. Nov, 2008 in Resources, Tips
There are plenty of different places to get a mobile application designed. The problem is that they’re quite expensive. You might be able to figure out how to create your own, but it will probably look very basic. Instead, a good mobile application development software can make it even easier, so that you can build [...]
9 Places To Publicize Your iPhone App
by Peter Cooper on 10. Oct, 2008 in Tips
There are plenty of different places to get a mobile application designed. The problem is that they’re quite expensive. You might be able to figure out how to create your own, but it will probably look very basic. Instead, a good mobile application development software can make it even easier, so that you can build [...]
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