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voip

Mobile Call Management

Communications are more sophisticated than ever these days, which can be great for business. Making sure everyone in the office had a fully functional phone with all the necessary features, ones that allowed each employee to connect with whichever calls were required, used to be a massive undertaking before VoIP came along. That innovation allowed [...]

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360feedback

Improving Your App Store Rating

Lets face it, 80% of the apps out there are garbage. They either don’t solve a problem well, they were poorly built, or just don’t work at all. These apps deserve bad public ratings and don’t belong anywhere on the app store charts. Then there’s the other 20% that are backed by passionate designers and [...]

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spend wising

Optimizing Your Tutorial – How to Introduce Currency in a Virtual Economy

You can have 20 million users download you freemium application, but if only 2 of them spend more than 30 seconds in your app you have a problem! This week we will look at the ways currency can be introduced and the best way to introduce users to your games virtual economy. Dad to son: [...]

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simplicity

Optimizing Your Tutorial – Simplicity Is Key

You can have 20 million users download you freemium application, but if only 2 of them spend more than 30 seconds in your app you have a problem! This week we will look at important elements for any successful tutorial with the focus on making every action as simple as possible No one likes to [...]

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Energy Efficiency States

How understanding mobile networks will improve your app’s performance

You’ve built web apps and mobile apps (and probably even mobile web apps), but have you ever wondered how the technology differences between the traditional web and mobile web are affecting how your app runs? The 2 biggest issues that affect mobile users today are the network (how the data gets to their phone), and battery [...]

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20070416-how-to-tie-a-tie

Optimizing Your Mobile Tutorial – A Freemium Game Series

You can have 20 million users download you freemium application, but if only 2 of them spend more than 30 seconds in your app you have a problem! Over the next few weeks we will take the time to review some of the key components of building a successful tutorial for your freemium game and [...]

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android v ios freemium

Android vs iOS: A Freemium Game Comparison

Matt Tubergen heads Recharge Studios, a wholly owned subsidiary of W3i that invests in the development and marketing/distribution of freemium mobile games.  W3i is a market leader in distributing and monetizing apps with over 500 million apps distributed for W3i clients. Recharge Studios is actively seeking new investment opportunities, if you have a great idea [...]

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lifetime value

Lifetime value: bringing it all together

Matt Tubergen heads Recharge Studios, a wholly owned subsidiary of W3i that invests in the development and marketing/distribution of freemium mobile games.  W3i is a market leader in distributing and monetizing apps with over 500 million apps distributed for W3i clients. Recharge Studios is actively seeking new investment opportunities, if you have a great idea [...]

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Calculating financial data

Calculating lifetime value of freemium gamers: calculating retention rates

Matt Tubergen heads Recharge Studios, a wholly owned subsidiary of W3i that invests in the development and marketing/distribution of freemium mobile games.  W3i is a market leader in distributing and monetizing apps with over 500 million apps distributed for W3i clients. Recharge Studios is actively seeking new investment opportunities, if you have a great idea [...]

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Offerwall_landscape

Calculating lifetime value of freemium gamers: finding the revenue per daily active user (RPDAU)

Matt Tubergen heads Recharge Studios, a wholly owned subsidiary of W3i that invests in the development and marketing/distribution of freemium mobile games.  W3i is a market leader in distributing and monetizing apps with over 500 million apps distributed for W3i clients. Recharge Studios is actively seeking new investment opportunities, if you have a great idea [...]

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