Developers can share iPhone applications that they’ve created with other iPhone developers without using ad hoc provisioning. Setting this up takes less than 5 minutes. This is one of the method’s I’m considering for distributing CodePromo, my app that makes it easy to generate and share promo codes from the iPhone. This article provides step-by-step [...]
Developer-To-Developer iPhone App Distribution Without Ad-Hoc Provisioning
by Dan Grigsby on 20. Jan, 2010 in Tips, Tools, Tutorials, Uncategorized
CodePromo: Generate/Send Promo Codes From Your iPhone — Beta Testers Wanted
by Dan Grigsby on 13. Jan, 2010 in Resources, Tips, Tools, Uncategorized
CodePromo is an iPhone app that interacts with iTunes Connect to generate promo codes for easy sharing. Motivation You’re chatting with someone. Might be at a bar, conference, or business meeting. You’re talking about your app — paid app to be precise — and decide that you’d like to share a copy of the app [...]
Simulating Native Apps In iPhone Simulator For Better Demo Videos
by Aaron Kardell on 12. Jan, 2010 in Tips, Tools
Guest author Aaron Kardell runs Performant Design, created the Best App Ever nominated iGarageSale, and will soon launch the MobileRealtyApps.com service for realtors. As described in this article, the iPhone Simulator combined with screen capture software provide an easy way to record a demo video for your app. However, if a key part of your [...]
Opening The Facebook App To Your Facebook Fan Page
by Robert Strojan on 06. Jan, 2010 in Tips, Tools, Uncategorized
Guest author Robert Strojan (@blackoutrobb) is the founder and lead iPhone app developer at Blackout Labs. He is also a speaker at the 360|iDev Conference in April. In September I wrote a post on iPhoneDevTools.com about opening the Facebook iPhone app from within another app or from the web with the Facebook app’s custom URLs. [...]
App Store Data Mining Techniques Revealed – Part 2: Scripting App Store XML Downloads
by Dan Grigsby on 08. Dec, 2009 in Tips, Tools, Tutorials
Welcome back. The first article in this series introduced App Store data mining fundamentals, principally that iTunes works essentially like a browser, except that instead of rendering HTML iTunes uses XML data to generate its views. In part one, we used a proxy as a man in the middle to save a copy of some [...]
App Store Data Mining Techniques Revealed – Part 1
by Dan Grigsby on 02. Dec, 2009 in Resources, Tips, Tools, Tutorials, Uncategorized
The App Store is a treasure trove of data. App Store data can help you pick a category/segment, track trends, find the right price point, chart the total number of apps, track the rate of app approval and much more. App Store data mining isn’t magic. It’s about finding data that’s exposed in iTunes, extracting [...]
Screencast: iPhone Provisioning: Running Development Code On Your iPhone — $5
by Dan Grigsby on 20. Oct, 2009 in Resources, Screencasts, Tips, Tools, Tutorials
Spend Hours With The Docs Or < 10 Minutes With This $5 Screencast Downloaded over 1,700 times! It’s a hassle getting development code running on an iPhone. There are lots of moving parts, all of which have to come together perfectly in order to deploy to your own iPhone. By walking dozens of new developers [...]
Announcing iPhone Wax: Native UIKit iPhone Apps Written In Lua
by Dan Grigsby on 30. Sep, 2009 in News, Resources, Tips, Tools, Tutorials
Development Goes Faster With iPhone Wax Early this summer I started playing around with MacRuby, which lets Rubyists create native OS-X applications. While I love Objective-C, scripting languages have speed-of-development, memory management simplicity, and other advantages. Getting Ruby running on the iPhone is challenging; while I’m sure it’ll get there, I wanted something sooner. I [...]
MonoTouch: Native iPhone Apps In C#
by Dan Grigsby on 15. Sep, 2009 in News, Resources, Tools
Novell and the Mono team — the folks behind the popular OSS/alternate platform .NET and Silverlight implementations — have released MonoTouch. Using MonoTouch, programmers can write native iPhone applications using C#. I spoke with Mono Project founder Miguel de Icaza and Joseph Hill, Mono’s product manager, about the project, the audience, the programming model and [...]
Tutorial: Easy Audio Playback With AVAudioPlayer
by Dan Grigsby on 11. Aug, 2009 in Resources, Tips, Tools, Tutorials
There are plenty of different places to get a mobile application designed. The problem is that they’re quite expensive. You might be able to figure out how to create your own, but it will probably look very basic. Instead, a good mobile application development software can make it even easier, so that you can build [...]
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