Tweet You can have 20 million users download you freemium application, but if only 2 of them spend more than 30 seconds in your app you have a problem! This week we will look at ways to prepare for defining a tutorial and putting in place the framework to effectively optimize your tutorial over time. [...]
Optimizing Your Tutorial – Setting The Table for an Effective Tutorial
by Matt Tubergen on 14. Jun, 2011 in iOS, Tutorials
Compiling Your Own Version of SQLite for iOS
by ikhoyo on 07. Jun, 2011 in iOS, Tutorials
Tweet ikhoyo (Bill Donahue) works in the publishing industry on UI development for the web and mobile devices, like the iPhone and iPad. You can read more on my blog. I also have lot’s of open source iOS software available at GitHub. A version of the SQLite database is integrated into iOS. For many apps, [...]
Android vs iOS: A Freemium Game Comparison
by Matt Tubergen on 26. May, 2011 in Android, iOS, Tips
Tweet Matt Tubergen heads Recharge Studios, a wholly owned subsidiary of W3i that invests in the development and marketing/distribution of freemium mobile games. W3i is a market leader in distributing and monetizing apps with over 500 million apps distributed for W3i clients. Recharge Studios is actively seeking new investment opportunities, if you have a great [...]
Android App Development: Calling Web Services
by Mina Samy on 25. May, 2011 in Android, Tutorials
Tweet One of the most common functionalities required in mobile applications is to call a web service to retrieve data. This process involves requesting the web service with parameters, receiving the response and parsing it to obtain data. Today the most common web services types are SOAP and REST. Android does not provide a built in SOAP [...]
Android App Development:Using Preferences
by Mina Samy on 19. May, 2011 in Android, Tutorials
Tweet We saw before that we can persist an application’s data using SQLite database. Android offers another way to store user’s data through using preferences. Android preferences is a key/value entries that store data that can be specific to a certain activity or shared among all activities within the application. the data are stored in [...]
How to build a freemium mobile game: Go cute or go home
by Matt Tubergen on 18. May, 2011 in iOS, Tutorials
Tweet Matt Tubergen heads Recharge Studios, a wholly owned subsidiary of W3i that invests in the development and marketing/distribution of freemium mobile games. W3i is a market leader in distributing and monetizing apps with over 500 million apps distributed for W3i clients. Recharge Studios is actively seeking new investment opportunities, if you have a great [...]
Android App Development:Threading part 2: Async Tasks
by Mina Samy on 11. May, 2011 in Android, Tutorials
Tweet In the previous post we saw one way to deal with threads in Android, which is by using Handlers. In this post we’ll see how to use another technique which is using AsyncTask class. AsyncTask is an abstract class that provides several methods managing the interaction between the UI thread and the background thread. [...]
Android App Development:Threading part 1: Handlers
by Mina Samy on 04. May, 2011 in Android, Tutorials
Tweet Multi-Threading concept is essential in most platforms. it provides maximum utilization of the processor. threading is used when the program executes time consuming processes (such as calling a web service) and to give a good user experience by unblocking the UI. Android provides threading techniques to perform time consuming tasks in a background thread with coordination with [...]
Calculating lifetime value of freemium gamers: calculating retention rates
by Matt Tubergen on 28. Apr, 2011 in Tips, Tools, Tutorials
Tweet Matt Tubergen heads Recharge Studios, a wholly owned subsidiary of W3i that invests in the development and marketing/distribution of freemium mobile games. W3i is a market leader in distributing and monetizing apps with over 500 million apps distributed for W3i clients. Recharge Studios is actively seeking new investment opportunities, if you have a great [...]
Android App Development:Building Android Content Providers
by Mina Samy on 27. Apr, 2011 in Android, Tutorials
Tweet In this tutorial I will cover building Android content providers. Content providers are the way that Android applications can share info between each other. an application can ask for info from another application using content providers. In this post we’re going to create a content provider to access data from our previous Employees simple [...]
