Popular mobile developer Mika Mobile has stopped developing Android Apps

It has long been a known fact that more and more developers are turning their backs on Android for iOS App development. Now mobile developer Mika Mobile has announced that they have halted all work on Android since as they state it requires too much support and expense compared to other mobile platforms.

In a blog post last week Mika Mobile, developer of several popular games for iOS and Android, announced the end of support for Android.

“We spent about 20% of our total man-hours last year dealing with Android in one way or another – porting, platform specific bug fixes, customer service, etc. I would have preferred spending that time on more content for you, but instead I was thanklessly modifying shaders and texture formats to work on different GPUs, or pushing out patches to support new devices without crashing, or walking someone through how to fix an installation that wouldn’t go through. We spent thousands on various test hardware. These are the unsung necessities of offering our apps on Android. Meanwhile, Android sales amounted to around 5% of our revenue for the year, and continues to shrink. Needless to say, this ratio is unsustainable.”

From the statement above one can conclude that more and more developers are coming to grips with the fact that there is not enough money in Android apps, even popular ones, to justify the significant amount of effort required by Android support.

What are your opinions? Do you think this is a single case or do you see more developers in the future turning their backs on Android to focus on the production of iOS Apps?

 


3 Responses to “Popular mobile developer Mika Mobile has stopped developing Android Apps”

  1. Anonymous 16. Mar, 2012 at 3:56 am #

    Seems like it is the well-known Symbian story

  2. Pedro 15. May, 2012 at 8:46 pm #

    From reading the article it’s pretty obvious that Mika Mobile doesn’t have a clue about software engineering. It’s not surprising they are having issues.

    The giveway is this ” but instead I was thanklessly modifying shaders and texture formats to work on different GPUs”

    Basically admitting they don’t know how to design software

    • Chris 29. Apr, 2013 at 12:43 pm #

      You might think that if you design your software “right” and stick to standards and best practices, that wouldn’t happen. But even if you write perfect code, there is a lot of variation in the Android platform your app run on top of – Android builds that have been customized by device manufacturers, differences in hardware, proprietary drivers, etc. Even first party apps and API’s sometimes have issues from device to device.

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