Win Free copy of Unity iOS Essentials book

After the huge success of our earlier giveaway we have again teamed up with Packt Publishing!

This time three lucky winners stand a chance to win a copy of one of the best-selling books on Unity iOS.  Keep reading to find out how you can be one of the Lucky Winners.

Here is the book which is up for grabs: Unity iOS Essentials book

Overview of Unity iOS Essentials:

  • Learn key strategies and follow practical guidelines for creating Unity 3D games for iOS devices.
  • Learn how to plan your game levels to optimize performance on iOS devices using advanced game concepts.

Read more about this book and download free Sample Chapter

How to Enter?

All you need to do is head on over to the book page (Unity  iOS Essentials book page) and look through the product description of the book and drop a line via the comments below below this post to let us know what interests you the most about the book. It’s that simple.

Winners from the U.S. and Europe can either choose a physical copy of the book or the eBook. Users from other locales are limited to the eBook only.

Deadline

The contest will close on 29/03/12  PT. Winners will be contacted by email, so be sure to use your real email address when you comment!



22 Responses to “Win Free copy of Unity iOS Essentials book”

  1. Michael 20. Mar, 2012 at 8:52 am #

    It looks really indepth and the bits on actually getting a game up and running quickly and creating something social or network based asI think that’s where the mobile games market is going.

    Sounds like it has everything you need to get up to speed quickly and effectively in iOS games development, now all I need to get is the zynga killing game idea now and put this into action!

  2. Sami 20. Mar, 2012 at 8:53 am #

    I’m new to Unity. What interests me the mosts in this book is that it shows how to put a game together from A to Z…

  3. Paul Ledger 20. Mar, 2012 at 8:55 am #

    Be really interested in creating the vehicle model and the physics that go with it

  4. Nizx 20. Mar, 2012 at 9:17 am #

    I am interested in the book mostly because I am starting with Unity and I am focusing on iOS. Any help and advice is appreciated, having start to finish examples makes it more attractive.

  5. Franco 20. Mar, 2012 at 12:24 pm #

    Advanced Game Concepts, that is what I’m interested in. Thanks!

  6. Brian 20. Mar, 2012 at 1:11 pm #

    I’ve been out of 3D game dev for a while, so I’d love to use a book like this to refresh myself, and to connect it to what I’ve learned about iOS development over the last 6 months.

  7. Dan 20. Mar, 2012 at 5:11 pm #

    I’m interest in making a better looking version of my game in Unity. I’ve alread purchased Unity 3 Blueprints and Unity IOS Game Development Beginners Guide and was also thinking of getting Unity IOS Essentials. I want it.

  8. Rom 20. Mar, 2012 at 5:23 pm #

    Unity rocks! Can’t wait to learn it.

  9. Darrelplantblog 20. Mar, 2012 at 7:40 pm #

    It’s Unity! It’s iOS! Nuff said!

  10. Jerry Howard 21. Mar, 2012 at 12:40 am #

    This may be the only book in the Universe that explains Frustum Culling. I think I won’t sleep until I find out.

  11. FabienD 21. Mar, 2012 at 4:34 am #

    I know the basic concept of Unity but I need now a good knowledge resource so I can build solid and fun games !

  12. Mike 21. Mar, 2012 at 11:31 am #

    Performance optimization for mobile interest me the most.

  13. NES 21. Mar, 2012 at 11:51 am #

    Preferences and Game States – looks to be a chapter that I’ll be digging in on. Leaderboards! Plus looks like a good chunk of the book is intermediate/advanced which is great If you’ve been through the basics enough times in other books.

    looking forward polishing up some started projects.

  14. Adam Procter 21. Mar, 2012 at 3:45 pm #

    I would like to build a Monster Truck and rock on in an iOS world, please.

  15. app development 22. Mar, 2012 at 12:17 am #

    To Win a copy of Unity iOS Essentials book is ma dream now a dayz, Definitely i ll do it

  16. David 22. Mar, 2012 at 3:55 am #

    Chapter 5: Scalable Sliding GUIs

  17. Lewis Burgess 23. Mar, 2012 at 2:23 pm #

    I so want to do computer gaming using Unity!

  18. Josep Llodrà 23. Mar, 2012 at 2:45 pm #

    Looking at the table of contents, it seems to be an incredible book to learn about making games and, and at the same time, to learn Unity. I think Chapter 2: iOS performance guide has to be very interesting.

  19. Tim Daley 26. Mar, 2012 at 9:12 am #

    Having this as a reference as well as a learning tool might just help me get off my duff and get some projects going!

  20. Asif Hamza 27. Mar, 2012 at 11:25 am #

    This is a fantastic book. I’ll get an incredible head start in 3D development with this book and the free Unity download promotion that’s running till April 8th.I am particular excited about the promise to guide you through Unity 3D Game development from start to finish.The sections on lighting, particles and terrains looks interesting as well!

  21. KrzyKrzy 29. Mar, 2012 at 5:07 am #

    Creating real words limited only by imagination was always my dream, like many other wanna-be game developers, I guess.:) iPhone helped me to achieve this dream with 2d graphic engines, and now I would love to push the limits and dive into *REAL* worlds – and what can be more real than 3d? I want to set a light, render, create particle effects, I want to Make It Real! Chapter 8. – come to me!:)

  22. Kirill 29. Mar, 2012 at 10:17 am #

    I’m new to IOS game development. It will be a great present for me. Found your blog while searching for development information, and keep reading it. Even if i won’t won the book, thank you for interesting posts.

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